stranger things 3 game murray's warehouse buttons

The solution is simplekeep them apart and hit them hard. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. The wooden door to the SW is a dead end. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. After that, the northernmost door will open. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Youll need 10 tickets to enter the Funhouse. Inside is more loot and Gnome #21: Seth. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. destin events june 2021. sims 4 apartment mailbox cc; michael mcgrath obituary; charter schools chandler; redeemer city to city seattle; chuck bryant wife; executive functioning iep goals; . Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Examine Antons Note from your inventory and youll learn some information. Start checking all the rooms. Pick up Antons Note on the floor. In the next green room, answer the clown 5. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Continuing on, you'll reach an area with two closed doors and a vent nearby. If you want to head back to where Robin was now, youll realize that they moved her. Hawkins Town HallTalk to the receptionist. Grab Gnome #40: Tommy Lee. Now face the Rat toward the sink and the Bear toward the plants. Theres a maze of vents here. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. US $23.98. stranger things 3 game murray's warehouse buttons . Now step on all the tiles around the perimeter and the door will open. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. Now head in that back room to find Soviet Keycard Lv3. A lot of awesome trinkets just opened up, and we almost have all of them. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Spoilers ahead for Stranger Things season 4, volume 1. Now head to Starcourt Mall. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. Stranger Things 3: The Game Story walkthrough. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. Murrays GarageDestroy one of the TVs here for Murrays Disk. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Dustin's House is NW of Mike's. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Oct 5, 2017 - Assassin's . 2023 GAMESPOT, A FANDOM COMPANY. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. When you're ready, position your characters by the consoles. You should have 12 by now, so we need at least 18 more to make a total of 30. All walkthroughs seem to be playing on PS4 and having no problems. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). He'll task you with getting a pizza. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. ALL RIGHTS RESERVED. Head around the counter to the back room and smash your way through. Investigate the tub and the NW shelves to open access to a new area. This walkthrough and any content included may not be reproduced without written permission. Defeat the enemies in this room as quickly as possible to advance to the next room. You can spend your extra tickets here on the other items if you wish. If you go east, youll find a man by a red car asking you to help him find his keys. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Stranger Things 3: The Game: Directed by Dave Pottinger. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. To the NE through a wooden door, youll find Robin locked up. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Now you can move the Mini-Truck again to the entrance of this map. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. If you've been following the guide, that's all fifty! Just let the timer run out. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Now head through the door at the end of the hallway to reach The Device. Now for an interesting puzzle. Next, head back to Hawkins Suburbs. Head back to Hawkins Suburbs and the Pool. I am finding it impossible on PC to press both buttons at the same time when necessary. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Just pop health packs and coke cans when you need to. Creators: The Duffer Brothers. Report back to get your next task; straightening some photos. It worked for me. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). But . In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. One contains a chest while the other contains a Gnome #16: Drago. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Now enter the lab for Hawkins Lab First Floor. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. Enter the room you unlocked and you'll find a chest and a hospital keycard. When you've done it right you'll see the door to proceed flips open. Hidden back here is Gnome #25: Kitt. She will prep you your special shake, so head back to the Pool. You should let them hit the alarm so the door will open. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Upon entering this room, a floor switch will activate an alarm immediately. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Near the end, theres a puzzle with rat statues. Here you'll find another Gnome #29: Sonja just past the two green bins. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) Back in that previous green room, head SW and you can find a lone Medkit. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. June 30, 2022 . A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Head to the men's changing room. Enter the wooded door first for a Funhouse Keycard. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Now backtrack to the keycard door to the NW. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. PC: choose Steve as second player. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Rewards: Hidden Room, Money (Chest), Money (Chest). Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. You can go back and talk to her, but she's just going to tell you to keep looking. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Go with Steve to the button, and press F (he won't move). Just let the timer run out and move forward for now. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Now it's time to get back to the main quest. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Now backtrack to that long hallway, and you can open two of the doors there now. Enter in LRR to unlock the door and backtrack to proceed. Its time to score some tickets. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Talk to it and give him the answer 5. Examine the TV to enter the Void. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. There are 3 locked doors in this area with 3 circuit breakers. Inside the top one room a chest with a Cattle Prod. Go back to the bear plinths and position them as hinted at. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). Inside the chest, youll find Soviet Keycard Lv2. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Steve will join the party, and now we have a full roster. Bust out them bolt cutters for the bolted door and go inside. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW.

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stranger things 3 game murray's warehouse buttons