hoi4 soviet union guide 2021

Always check the Allies for licenses like for CAS or AA-guns! 1 mo. Now onto the ones that actually pay off like. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . How do you properly use the 4cav-1lt to train traits? You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Please leave a like and subscribe if you enjoy this video. The rest are pure inf too with 10 and 15w and aa/at. Join. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. In this guide, I will show you how to form Soviet Russia in Kaiserreich. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. HSPG will just make you lose to tanks and aren't usually practical. Contents 1 Geography 2 Events But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. This item will only be visible in searches to you, your friends, and admins. Great guide, I like it a lot. Fix your eco, the rest will be much better. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. It will go into great detail and teach you many things about the game, the USSR in specific. The year is 1936 and tensions over China are progressively escalating. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Required fields are marked *, You may use these HTML tags and attributes:

. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. Support Companies: ALWAYS engineers on your marines. Specify when and how many. If you don't care about armor, support artillery is worth it if you do SF. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. Armor is useful if you believe your division will not be pierceable with upgrades. and our This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. 150 mills and 180 civs. Awesome post could use some similar guide for other nations! Press question mark to learn the rest of the keyboard shortcuts. The Soviet national focus tree can . (same as infantry but no reckon but maintenance). All rights reserved. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Please leave a like and subscribe if you enjoy this video. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. The Stalin Constitution6. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. Hello, thanks for your comment. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. Max the infantucture in those zones or build civs in those zones. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. This suggests to me that you built too few civs and started making mils too early. Notify me of followup comments via e-mail. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. All trademarks are property of their respective owners in the US and other countries. Winter is a game changer. Finally, you need to consider what variants you want to use. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Is it 5-9 divisions out of 24? Here is my post, can u please help ? The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. It will go into great detail and teach you many things about the game, the USSR in specific. Then research heavy 2 with bonus. For HT conversion, I will directly convert my volunteers into heavy tanks. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Sorry for the necro. Hi, sorry for the late reply. You need to send in the tanks whenever you see red bubbles. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. With this, you may be wondering what the guide is actually about? Support Companies: Same as all the other tanks. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. All your divisions need to have at least support AA. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. YOU ARE A MAGNIFICENT SOVIET ONION! In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. My 4 tanks cant do crap against infantry nor other tanks even attrition. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Anything player controled is easy. Template issues for sure. I can't even contain Germany anymore, not even with forts. Variants: Mot/mech/amtrac has already been discussed. These are meant to be cost-efficient, after all. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. First just build civs in Moscow and Kiev, and try to go War Economy. So, I'm playing a match as Stalin, and I have 5 million deployed men. 2019-09-04, 6:22 pm. Support Companies: If armor matters then limit these as much as possible. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. I used to play games mainly in Germany, France and Japan. LightningDustt 1 yr. ago. But that doesn't mean medium tank Soviets isn't viable. Finally, logistics should be applied as needed. Your email address will not be published. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. The rest are pure inf too with 10 and 15w and aa/at. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." The whole point of the above tactic is to defend and let them drain their manpower. Get a license for the A-32 to get a 70% bonus. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. As a Russian player, I am very pleased to have such a successful game for the USSR. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Can upgrade reliability and armor if you have extra XP. Thanks for the post. AT in general is useless and you're better off using tanks to fight tanks. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hi, thank you for the comment. That way I can lend-lease their guns to Spain and later China to increase army XP. 3 years ago 0 59:36. I heard it is more important this update. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Press question mark to learn the rest of the keyboard shortcuts. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription.

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hoi4 soviet union guide 2021